7/26/2023 0 Comments Kerbal space program switch![]() Select Maneuver in SAS and start the burn.Adjust the Prograde and Retrograde vectors to compensate for the Periapsis and Apoapsis altitude change caused by the Normal and Antinormal vector change.Adjust the Normal and Antinormal vectors to move the Ascending and Descending nodes 90 degrees to the Apoapsis and Periapsis. ![]() In the Apoapsis, create a maneuver node to move the Peiapsis to the same altitude to circularize the orbit, and reduce the inclination of the Ascending and Descending nodes.Continue to burn until the Apoapsis reaches the altitude of the target orbit.Aim for the orbital velocity vector (prograde marker).When the “T-” of the Apoapsis is over 1-minute, switch the Nav Ball to Orbit mode.Right-click the Apoapsis node to keep the values displayed.At 10 km altitude turn towards the target in a 45 degrees angle between the zenith and the target.Launch the docking vehicle before the target will pass the launch pad overhead as the rising vessel needs time to gain altitude and catch up with the target.Click the target object and select Set as target.Key bindings KeyĬlose the cockpit view and return to the normal view The launch, orbit injection, and matching the inclination of the target are the same for both methods, we will start with these. This is a more dynamic process and requires more skills and attention. Using a transfer orbit to quickly catch up with the target and slow down just before the intercept.It uses more fuel, in real life this method is not used. This is easier for beginners, as we gradually approach the target and its speed. A slow, careful approach by repeatedly changing the orbit altitude to first catch up with, and later match the speed of the target.
0 Comments
Leave a Reply. |